Dec 31, 2005, 10:12 AM // 10:12
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#1
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Belgium
Guild: II Guild Name II [Tag]
Profession: Mo/
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VIM trapper
Hi, im relatively new to pvp especially HoH. A few days ago ive encountered a ViM trapper team. We got our asses kicked badly.
Could anyone here please tell me what build you need for one of those?
Thanks
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Jan 02, 2006, 05:20 PM // 17:20
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#2
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Belgium
Guild: II Guild Name II [Tag]
Profession: Mo/
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there must be someone who can post at least a few pointers or so. i just want to know what defence skill is being used.
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Jan 02, 2006, 11:03 PM // 23:03
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#3
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Having never before heard of it, all I can say is that it seems fairly obvious what it would about have to be.
Expertise/Tactics/WS, go with:
Flame Trap
Barbed Trap
Dust Trap
"Victory is Mine!" [E]
Whirling Defense
Throw Dirt
Storm Chaser
ReSiggy
Realize I've never played a PvP trapper, but a ViM! trapper would seem to, basically, be a Trapper that uses ViM!. Whirling Defense to keep you alive, Throw Dirt to also keep you alive and to help fuel ViM!, and Storm Chaser to give you the mobility to put your Traps wherever they need to be. ReSiggy because it's ReSiggy. Fairly basic, but I'm most likely missing something. Maybe one of the experienced, knowledgable Trap-monkeys around here could get off their duffs and help out, eh?
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Jan 03, 2006, 03:37 AM // 03:37
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#4
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Lion's Arch Merchant
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in pvp, many ppl use mesmer as secondary and take mantra of resolve.
so 4 traps, mantra of resolve is the skill needed. fill up the remaining with wat ever u want.
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Jan 03, 2006, 03:43 AM // 03:43
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#5
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Krytan Explorer
Join Date: Jul 2005
Location: Dallas, TX
Guild: The International Terrorists [USA]
Profession: W/Mo
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Yeah ghostly has it down.
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Jan 05, 2006, 02:30 AM // 02:30
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#6
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Frost Gate Guardian
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
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Quote:
Originally Posted by ghostlyranger
in pvp, many ppl use mesmer as secondary and take mantra of resolve.
so 4 traps, mantra of resolve is the skill needed. fill up the remaining with wat ever u want.
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How are you gonna be a VIM trapper with Victory is Mine AND Mantra of Resolve?
I play VIM trapper with my Guild alot, it requires a Warrior secundairy
Attributes:
16 WS, 10 Expertise, 9 Tactics
Skills:
Victory is Mine
Barbed Trap
Flame Trap
Dust Trap
Healing Spring
Whirling Defense
Spirit (EW/QZ/NR)
Ressurecting Signet
And just keep using VIM whenever you're low on health/energy, it only has a 15 recharge so you can just spam it... it's very fun.. ^^
Last edited by KitsunE81; Jan 05, 2006 at 02:32 AM // 02:32..
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Jan 05, 2006, 08:00 AM // 08:00
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#7
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Lion's Arch Merchant
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Quote:
Originally Posted by LaserLight
Having never before heard of it, all I can say is that it seems fairly obvious what it would about have to be.
Expertise/Tactics/WS, go with:
Flame Trap
Barbed Trap
Dust Trap
"Victory is Mine!" [E]
Whirling Defense
Throw Dirt
Storm Chaser
ReSiggy
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Apply Poison and Serpent's Quickness work well also. I've used this farming Minos/Gryphs. Nothing like full recharge of both bars every 15 secs.
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Jan 05, 2006, 08:05 AM // 08:05
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#8
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Belgium
Guild: II Guild Name II [Tag]
Profession: Mo/
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Quote:
Originally Posted by KitsunE81
How are you gonna be a VIM trapper with Victory is Mine AND Mantra of Resolve?
Attributes:
16 WS, 10 Expertise, 9 Tactics
Skills:
Victory is Mine
Barbed Trap
Flame Trap
Dust Trap
Healing Spring
Whirling Defense
Spirit (EW/QZ/NR)
Ressurecting Signet
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Thank you, only thing i was not sure of was the whirling defence, thanks for the answer
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Jan 05, 2006, 11:44 AM // 11:44
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#9
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Lion's Arch Merchant
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sorry >_> didnt notice he want ViM skill.
but what im tryin to say is there are more r/m outthere than r/w.
which one is better, i think is just up to how u play.
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Jan 05, 2006, 01:21 PM // 13:21
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#10
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Frost Gate Guardian
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
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Quote:
Originally Posted by ghostlyranger
sorry >_> didnt notice he want ViM skill.
but what im tryin to say is there are more r/m outthere than r/w.
which one is better, i think is just up to how u play.
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Depends on the team, really, if you're just an ordinairy trapper in say an IWAY team, then yes, R/Me would be the best choice for Mantra of Resolve, but in case of an VIM team with 4-5 trappers (or usually more) then it wouldn't hurt to get interrupted once or twice, you'll get so many dust traps and whirling defense helps to avoid attacks, there's not many things that could fail. (Although Migraine Mesmers are really annoying, or SS Necro's) VIM trapping works great against IWAY though, which atm is one of the most running builds in Tombs.
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Jan 08, 2006, 05:23 AM // 05:23
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#11
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Academy Page
Join Date: Jun 2005
Location: Montreal
Profession: W/
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Quote:
Originally Posted by KitsunE81
How are you gonna be a VIM trapper with Victory is Mine AND Mantra of Resolve?
I play VIM trapper with my Guild alot, it requires a Warrior secundairy
Attributes:
16 WS, 10 Expertise, 9 Tactics
Skills:
Victory is Mine
Barbed Trap
Flame Trap
Dust Trap
Healing Spring
Whirling Defense
Spirit (EW/QZ/NR)
Ressurecting Signet
And just keep using VIM whenever you're low on health/energy, it only has a 15 recharge so you can just spam it... it's very fun.. ^^
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I would actually go with less tactics and put more into Expertise. Healing spring is only really needed for alter matches, you can ditch that for throw dirt if you want. If you are a good trapper ViM will heal just fine at 6 or 7 tactics .
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Jan 09, 2006, 02:55 AM // 02:55
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#12
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: N/Me
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I fought a group in TA like that. 3 W/N with Vim and 1 trapper with Mantle of resolve.
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